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2025 End of Year Retrospectives
As part of our yearly tradition in the new year, here are some of Game Doctors’ consultants’ quick takes on what happened in 2025 and

A Relational Approach To Transactions
By Dave Rohrl When I lived in San Francisco in the 1980s – long before the dawn of the internet – there was a local

Designer Diary – Trailer Park Boys: Greasy Money
Trailer Park Boys: Greasy Money is an unusual idle game. The game features a very niche license and very unconventional gameplay. It defies many of the genre’s
Design Clarity Tools – Intro
As a game design consultant, I work with a wide variety of developers on a huge range of projects. I deal with large companies and
World Builders and People-Persons: Choosing the Right Writers
Laying the Groundwork for Great Narrative, Part One By Ed Kuehnel, Mobile Game Doctor Narrative Director There are a number of factors that must come
UA/Performance Marketing – Getting Started
I often speak with partners and colleagues outside the field who want to better understand what User Acquisition (UA) is. UA, which is sometimes referred
Developing a Story for Your Game: A Practical Process
Introduction While there are many different ways to go about developing stories for games, in this blog post on narrative design we will focus on

The Fine Art of Roadmapping
We were recently approached by one of our existing clients about writing some design documents and doing some game balance for upcoming high-priority features in

Illuminating Level Creation For Free-to-play Puzzle Games
Levels drive the core interaction in most free-to-play puzzle games. The quality of this content, and the pacing of level features, rewards, and difficulty has
New Podcast – Mastering Retention, Presented by Userwise
It is difficult to overstate the importance of retention to succeeding with a free-to-play game. After all, if players don’t stick around, they don’t