Mobile Game Doctor Updates

A Tale of Two Buckets

A Tale of Two Buckets

The transition from pre-production to full development is tough in just about every way, but there are some specific approaches that can make a big difference for the narrative design of your game.

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White Papers

The Four Questions

Creative Clarity Toolkit #1 – Lack of sufficient game design vision can cause a project to wander and bloat.  Apply this rubric to avoid this common problem.

November, 2019 | Dave Rohrl, CEO

Five Fun Factors

Creative Clarity Toolkit #2 – Spilling over the healthy limits of a design’s natural scope creates flabby, diffuse products.  Apply this rubric to treat these symptoms.

 July 2020 | Dave Rohrl, CEO

One Bullet Management

Without an effective 10 word encapsulation, building momentum with non-designer stakeholders is difficult.  Apply this rubric to ensure full-team support.

 COMING SOON | Dave Rohrl, CEO

Videos

Why do they Buy?  Key player motivations for moneitization.

Dave Rohrl | May, 2019

The Year in Mobile Games, 2019 Edition

Dave Rohrl, Steve Meretzky, Juan Gril | September 2019

The Goldbergs: Back to the 80s is LIVE

David Nixon | May, 2019

Designing for Revenue, it’s not all Fun and Games!

Dave Rohrl | October, 2017

Podcasts & Vlogs

Never, ever release a game you’re not proud of

Be proud of the work you do, play test early and often to learn those mistakes then quickly improve, and remember that every feature in the game should carry its own weight.

 July 2017 | Dave Rohrl

What was it like to make games in the 80’s?

Kevin Savetz and Steve Meretzky to talk about what it was like to build games at Infocom during the 1980’s. Hear about their experiences, live from GitHub HQ in San Francisco.

 April 2019 | Steve Meretzky

The Casual Game Design Process

Over the course of his career, Dave has led design or production on more than 50 games and overseen or consulted on dozens more and held senior positions at Pogo, PopCap, Zynga, and Playdom.

 July 2017 | Dave Rohrl, Jordan Blackman

Adopting a Live Ops Mindset

Learn about the rise in the adoption of a LiveOps mindset in game studios as well hear Dave’s thoughts on the biggest challenges and most common mistakes developers make when adopting this mindset.

October 2019 | Dave Rohrl

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