The Fine Art of Roadmapping

We were recently approached by one of our existing clients about writing some design documents and doing some game balance for upcoming high-priority features in one of their games.  Being a design agency owner, I replied “Of course.  And what features are...

Games Industry: 1988 vs 2020

Just a few days ago, the GDC retrospective “The History of GDC”, was posted on YouTube. Steve Meretzky, one of our “Doctors,” leads off that video with the story of his hand-modified badge proclaiming “make me an offer” as he hit...