by Ben Schneider | Oct 18, 2022 | NARRATIVE
The documentation of game writing tends to fall into one of two buckets. Bucket one: a messy pile of spreadsheets and text documents generated by the writer or writers, frantically trying to fill the game with the best words they can in the time they’ve been...
by Ed Kuehnel | Oct 28, 2020 | GAME DESIGN, NARRATIVE
Introduction While there are many different ways to go about developing stories for games, in this blog post on narrative design we will focus on a process that has been passed down to multiple generations of game developers over the industry’s relatively short...
by Ed Kuehnel | Aug 17, 2020 | NARRATIVE, OTHER
Laying the Groundwork for Great Narrative, Part One By Ed Kuehnel, Mobile Game Doctor Narrative Director There are a number of factors that must come together to ensure you don’t waste time, money – or worse, generate chaos – integrating a narrative into...