by Dave Rohrl | Jun 30, 2019 | GAME DESIGN, OTHER, STRATEGY
When designing effective game monetization systems, game designers must understand and empathize with the real motivations behind players’ purchases. At PGConnects Seattle in June of last year, Dave presented his “CAPS” player motivation hierarchy for game...
by Dave Rohrl | May 23, 2019 | GAME DESIGN, OTHER, STRATEGY
DeltaDNA recently released an article talking about the changes in payment patterns in free-to-play games. There’s lots of interesting news in there, but one exciting number really stood out to us at Mobile Game Doctor. According to...