• Services
  • Clients
  • Insights
  • Contact Us
  • Services
  • Insights
  • Clients
C

Illuminating Level Creation For Free-to-play Puzzle Games – Part 1: Building a comprehensive level creation cycle

by Rico Schmidt | Dec 23, 2020 | Featured, Uncategorized

Levels drive the core interaction in most free-to-play puzzle games. The quality of this content, and the pacing of level features, rewards, and difficulty has an enormous impact on both retention and monetization. While the overall visual presentation, simplicity in...

Developing a Story for Your Game: A Practical Process in Three Parts – Part 3

by Ed Kuehnel | Dec 17, 2020 | Featured, Uncategorized

Part 3 – Writing the Walkthrough & Dialog Overview This is the third entry in a three-part blog post on narrative design in which we illustrate a process for integrating story and gameplay that has been used by game developers since the days of early graphic...

UA/Performance Marketing – Getting Started

by Jessica Hasenplaugh | Oct 9, 2020 | Featured, Uncategorized

I often speak with partners and colleagues outside the field who want to better understand what User Acquisition (UA) is.  UA, which is sometimes referred to also as “performance marketing”.  Despite the name, these activities fall under the...
  • Services
  • Clients
  • Insights
  • Contact Us
  • Clients
  • Insights
  • Follow
  • Follow

Terms & Conditions       Privacy Policy

  • Services
  • Clients
  • Insights
  • Contact Us
  • Follow
  • Follow

Terms & Conditions       Privacy Policy