by Dave Rohrl | Feb 4, 2021 | GAME DESIGN, OTHER
This may surprise you, but game design is more than analysis and number crunching. It requires a large element of creativity, and often the best kind of creativity comes from groups rather than individual designers. This means that, often, teams need to engage in some...
by Dave Rohrl | Nov 11, 2020 | PRODUCT MANAGEMENT, STRATEGY
We were recently approached by one of our existing clients about writing some design documents and doing some game balance for upcoming high-priority features in one of their games. Being a design agency owner, I replied “Of course. And what features are...
by Dave Rohrl | Aug 3, 2020 | OTHER
Dave Rohrl, Juan Gril, and Steve Meretzky continue their long-running series that focuses on the most interesting new games, live ops, and trends from the past year of mobile free-to-play gaming. Always one of the most eagerly-anticipated sessions of the GDC! Would...
by Dave Rohrl | Dec 15, 2019 | GAME DESIGN
As a game design consultant, I work with a wide variety of developers on a huge range of projects. I deal with large companies and small, casual games and hardcore, and designers ranging from utter newbies to industry vets. I’ve designed...
by Dave Rohrl | Nov 20, 2019 | GAME DESIGN, STRATEGY
A product manager at King recently published this brilliant article about some research they did to help them understand the audience for various game genres better. In essence, they laid out the top 100 grossing mobile games, coded them for genre, and...